I worked as a 3d generalist at Distillery VFX for the production of HBO's The Last of Us. My responsibilities included modelling assets, environment lighting, carrying shots through our pipeline, and the creation of the majority of the vines and trees in the episode.
CG trees, foliage past the houses, and Roof extensions
I created a block out model of the fence for the vines as well as created the vines, added leaf scatter and did the environment lighting/rendering for this shot 
Created and animated the vines for this shot, aided in the modelling of the second floor of the shop, and did the lighting and rendering
More overgrown version of fence vines with subtle animation
Vines and CG trees
More vine work

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